Converting to a Rally Trap Account - Part 2: Core Crafting
Converting to a Rally Trap Account - Part 2: Core Crafting
Trapping in general can be pretty boring because your action is determined by when others decide to hit you. I’m an impatient person so I decided to go back to the first rule of solo trapping and apply it to my rally trap account; minimize power to appear weak. I have a research guide to rally trapping, but summing up in a sentence: you need T4 troops, 4 presets, and the entire core crafting tree done. In addition, at the minimum you need 5x the troop power of an incoming march or 15m T4. When complete, you should be in the area of 1.2b-1.4b power; the perfect size to get plenty of action.
It’s fairly easy to go online and look up all the best defense, health, and attack pieces to make a really good core set to defend with. If you haven’t crafted much, your account probably has enough rare pieces to make 3-4 really good general defense sets that would eat rallies of any troop type. That ends up getting really expensive because most defense sets will only get one, maybe two hits. Here I’ll show you how to craft defense sets that use pieces and cores that would normally be considered useless. I crafted and used 15 defense sets off 1 pack for the past 2 kill events we had.
Most of the time, a rally attack will consist of one troop type. With one troop type attacking, it allows you to exploit its weakness and also to strengthen your defending troop type that is weakest to it. To do this, you will need three different core sets ready, one to defend against each troop type attack. The individual defense sets are cheaper to make because they don’t require rare pieces and cores, and they generally have better statistical results if you craft them right.
Many people ask me for my recipes I use, but I’ve honestly never written any of them down because my sets are dictated by what pieces and cores I have available to use in my account. Instead, I’ve created a table that will be your guide to crafting each set. It’s important to know that the percent of each stat I’ve listed is VERY general and just a guide for you to follow. I’ve color coated what types you can use to get to that target percent.
The goal is to reach the target percent using any of the types listed. So for example:
Defense target 1800%-2200% = Attack debuff + Cavalry Attack debuff + Troop Defense + Ranged Defense
Above is an example of a Cavalry Killer set I made. This set has 1063 inf attack + 465 troop attack + 150 health + defense debuff for a total of over 1600 in attack stats. You can also see that the defense stats total over 3000 which is high. This set could have been made better by lowering the attack by 100-200 and adding to the health.
There is no benefit to having higher attack stats than needed because the max damage that you can do is kill a 3M T4 march. After you reach the threshold of attack that will kill the whole march, any additional stats should be added to health and defense which will reduce your troop losses for a better result.
Some of you may be thinking that 1200-1500 attack boost is too high. You are wrong. It is called attack boost because it boosts the ‘intrinsic’ attack contained within your defending army. So while 500 attack for a 160m T2 trap is sufficient, 1200-1500 is needed for a 15m-18m T4.
Crafting/ Gemming/ Hero Tree Strategy
So you know what stats you need in a set, how do you get there?
The most EFFICIENT sets only use pieces and cores that have stats that contribute directly to what that set is used for. Let me clarify with an example. ‘Golden Thread’ piece has troop defense 20%, troop health 20%, and infantry defense debuff 15%. It’s a good piece to use for any of the three sets, but its MOST effective to use when crafting your infantry killer set (aka your Ranged Set) because that’s the only time the infantry defense debuff will actually be used.
Start off by picking a core that will use stats you are looking for in the set. Add pieces in the same way, only choosing ones that have the stats listed for that set in the table. After you’ve crafted 2-3 parts of your gear set, add them to the preset. Now look at the stats for your set and determine if it is lacking in one of the areas. If it’s low on one of the stats, then focus the next piece you craft to be heavy on that stat to make up for it. Add that piece to the preset and continue on in this fashion until you have all 7 pieces of gear for that preset. Gemming and setting your hero tree will give you the opportunity to fine tune to meet your target stats. Let’s say you crafted your set and it already has 1400 attack stats, then gem and set your hero tree with all defense and health. There is no reason to add attack gems or set more attack in your hero tree.
I’ll state my disclaimer now that the target stats listed in the table are only a guide and that no matter what you craft, you’ll never know exactly what stats the rally leader is attacking with. There are many defense debuff sets out there that have over 1000% defense debuff. Defending against such rally would require less attack and more defense than I suggested in the table. For events, I will have a few Firecracker accessories that have 300-400 defense and just let them sit in my inventory. If I happen to see a rally leader lurking who is burning a ranged defense debuff set, I’ll swap a Firecracker accessory into my ranged killer preset to adjust for what I think is coming.
Another huge exception are the Odin and Orion sets. Both of these are set up to attack with two troop types and include huge attack debuff, sometimes up to 1500%. The defense sets in the table would not work against these sets and you will burn. You need to get creative and craft using stats that impact the incoming set. Find cores and pieces that counter what’s coming. The Orion helm for example is a great choice to defend against Odin (Ranged and Infantry kills Infantry and Cavalry). Similarly, defend against Orion marches with a defense set mixed with dragon bone and frost cores (Ranged and Cavalry kills a mixed Orion march).
Finally the biggest head scratcher is the new Frost set which CAN be beat. Frost stats include troop attack debuff up to 1000 and infantry attack debuff 600-700. The way you beat this is to craft a defense set that has ZERO troop attack and about 2000 infantry attack. This renders the troop attack debuff useless for frost because you have none to start with. Add on 2400 defense and 1600 health and you won’t burn.
Here’s proof that my trap can crush Frost Cores:
As mentioned earlier, you need at the absolute minimum, 5x the troop power in T3/T4 defending compared to a march in order to eat it. So 108m power x 5 = 540m troop power. Anything less than this will not work no matter how good your cores are.
Rally Trap strategy contributed by Slay SeXay